Showing posts with label Cataclysm. Show all posts
Showing posts with label Cataclysm. Show all posts

Monday, December 13, 2010

Phew.

Been busy over the last week with the end of classes, and now extra work shifts, that I haven't played much of Cata yet. I've leveled my warrior about 2/3 of the way through Vashj'ir, reaching level 82, with a bit of scattered questing/exploring/profession[ing] on other characters. Plus I made my worgen rogue and got him through Gilneas; the story ends somewhat abruptly.

And there will won't be much Cata for me tomorrow either, as I'll be making my entry for the 2010 Blizzard holiday cake contest! I've never used fondant before, so it will be quite the cake adventure. Wish me luck!

Monday, December 6, 2010

Last Chance

Tonight is the last chance for any major female Worgen updates to go live... just thought I'd throw that out there.

Had some pre-Cata fun in Stormwind this evening, lining up some Pilgrim's Bounty feasts from the bank to the new auction house.
I've still got 51 left, got to think of somewhere good to place them before they expire!

I've decided to start Cataclysm with my warrior and hunter. Let's see how long I go without itching to heal. Have fun tonight, everyone! :)

Friday, September 17, 2010

Release Date Predictions

Kinda late to post these now, since a few other sites already have, but my guess for the Cataclysm release date is November 2nd, or December 7th, if things get delayed. You can never know when "soon" will be, even when you're Blizzard.

Nov. 2nd = two weeks on a Tuesday after Blizzcon ends.

Monday, May 10, 2010

Spoiler Dilemma

I'm never sure how much new information I want to look at when spoilers pop up.

Looking at new class abilities and talents isn't something I avoid; mechanics that I would be reading in game are something I do like to learn about early, so I can have a better understanding of them when the time comes to use them.

It's visuals that I don't like to get early. I love the moments of awe when you see new graphics, animations and spell effects and you think that's cool.

But even knowing the types of things I do and don't want to see early, it's hard not to look at it all. Part of this is because I got an invite for Wrath when it was in beta, and wanted to enjoy the excitement of that; I adapted myself to spoilers! And as a result, the release of Wrath wasn't quite as cool as for Burning Crusade. I don't want the same thing to happen for Cataclysm... but I've already looked at tons of screenshots, because I didn't think about waiting.

So though I've decided now to look at fewer spoilers, there's still one problem. I do want to know what things are changing from old Azeroth, to appease my nostalgia. On one hand I want it to be a surprise for what they change, and on the other I want to get used to the idea of certain things no longer being there. But then it wouldn't be cataclysmic, now would it? Hm.

One thing I won't be holding back on is female worgen. Srsly. For how much else is done already, you'd think the female worgen would be a little more complete. I'll be changing my human mage into a worgen once they allow that edit, which I'm guessing to be at least 3 months after the expansion is released, if not a little longer.

Thursday, April 8, 2010

After a long wait...

The priest changes for Cataclysm have finally arrived! Here are some thoughts on the new info.

New spells:

Heal (available at level 16): I'd guessed a while ago that they'd be revamping priests' single target heals. With Lesser Heal and Heal both becoming useless (and slowly, Greater Heal went in the same direction), the spell book (and priest healing design) was just messy. Tying this in with all the changes to mana regen across the healing-board, I can see this helping with the competition priests were facing against other healers for direct, single-target spells (cough, Paladins). This is similar to what they're doing with shamans' new healing wave, announced earlier today.

Mind Spike (level 81): I was taken aback when I first read the description of how this spell is intended to be used. They want priests to repeatedly cast the same spell, forgoing their rotation? But understanding that it's for situational use, I can see how it helps. Shadow priests need to build up their damage, which means doing any decent damage on trash is a pain. So this will help boost shadow priests' overall dps. I like that they also tied in frost damage, so shadow priests now have something to cast when locked out of the shadow spell school. Two in one.

Inner Will (level 83): Yum, more utility! And this spell is pretty unique. It's another self-buff, like Inner Fire -- you must choose between them now. However, Inner Will seems much more situational than Inner Fire is. Having higher spell power for all spells trumps run speed and lower-cost instant spells when you don't need to move. But for when you do need to heal on the move*, this will be a great addition, not to mention awesome for PvP, if that's how you roll.

Leap of Faith (level 85): This is amazing. Oh my gosh. This idea was being discussed in the priest forums just earlier tonight in a "if you could have any ability..." thread. (Leaked info? Who knows.) Being able to save a friendly player from damage, and preventing from having to heal them? Such a cool idea. Sorry, all I can do is marvel at the moment, it's just so brilliant. There have been so many times where I've wished I could move a player from something dangerous, knowing they were in a bad spot, and having to resort to healing them through their ignorance. Though this rewards players for being lazy... at least it will interrupt their casting to teach them a lesson (thanks for pointing this out, Lym of Bronzebeard!). If they don't want to lose out on their DPS... they'll learn not to stand in the fire. One can hope.

Changes to abilities and mechanics:
  • HoTs and DoTs benefiting from crit and haste (but not shortening the duration, just increasing ticks) will be a great addition.
  • "We want to bring back Shadow Word: Death as an "execute" -- something you do when the target is at 25% health." Great! Now our resident shadow priest will have less opportunity to nearly kill himself from SW: Death crits! :) (at least back in BC days)
  • "While we want to keep the priest's role as a well-rounded healer"... lulz. Anyone else feel like this may be utterly lost? At least they're trying to find ways to make priests well-rounded again, focusing first on letting us tank heal again, with possibilities such as larger shields for Discipline, and fixing Greater Heal.
  • "We are, however, getting rid of the five-second rule, because we don't want to encourage standing around doing nothing." This is interesting. With the assumption that they're fixing mana regen (and having too much) across the board, I'm guessing we miss this.
New talents and talent changes:
  • "We want to improve Discipline's single-target healing capacity. One key is to make sure shielding isn't always a more attractive option than healing." An interesting gesture. I'd like to see how they balance this.
  • "We want to improve Holy for PvP healing. One way to do this is to make sure that Heal's throughput is similar between both specs." I would love to PvP with a holy spec, as much as I love discipline too. I think there's real potential for holy PvP, the tree would just need a little more PvP love.
  • "We want to improve Shadow for short fights and reduce its susceptibility to school lockouts." Sounds like they have more than just Mind Spike spiking their minds.** But this spell is already a good start.
  • "Discipline will finally be getting Power Word: Barrier as a talented ability. Think of it like a group Power Word: Shield." Been a long time coming.
  • "We want to make Holy a little bit more interesting to play. One new talent will push the Holy priest into an improved healing state when he or she casts Prayer of Healing, Heal, or Renew three times in a row. The empowered state varies depending on the heals cast." I'm wary about this one.... I'm all for making Holy more interesting to play. However, this feels like a recycled Serendipity. Don't get me wrong, Serendipity is cool. I like having a faster Prayer of Healing. But right now, it's a bit of a joke; basically it's okay to overheal with a few unneeded flash heals to get the increased speed effect for Prayer of Healing. To me, this shows that the problem is too much mana and not enough speed. Promoting overhealing shouldn't be okay. All that said, this situation will probably be very different once all of the mana regen changes are implemented (as in, not having the mana to waste). And who knows, since each 3-cast spell will have its own unique buff, it may not turn into the same situation. I can just see that this "new Serendipity" could be abused in the same way as the current one.
  • Shadow Orbs mechanic: Destroying the orbs would increase your shadow damage with certain spells. Apparently this idea is similar to the old Troll priest racial ability from way back when, or at least the animation of it... I'm not quite sure what the racial was.
  • "Misery will no longer affect spell Hit chance. We want players to be able to gear themselves around a Hit cap that isn't variable depending on group composition." Good. Because this reminds me of when people rely on having a Draenei in their group for raids. I hate that. Suck it up and gem/enchant your hit!***
Hope you guys enjoyed the read and all the juicy new priest info! Comment with your thoughts. :)
____________________________
*I was itching for a run speed increase on my priest, which is why I got the rocket boot enchant. I love it. Useful in so many ICC situations (Putricide's slimes, anyone? Need to run to one of Valithria's dream portals?).
**Sorry, I love terrible puns.
*** Another pet peeve surfacing. Am I unreasonable on this point? How does everyone else feel about relying on Heroic Presence?

Wednesday, March 10, 2010

Next Expansion: Compactable or no?

I find all of the Cataclysm abbreviations silly. How can something so short already have three different abbreviations?

Maybe it's to avoid fumbling over the somewhat awkward combination of letters that Cataclysm has... but I still prefer to use Cataclysm over Cat, Cata, or CC.

Friday, March 5, 2010

Fun Speculations on Cataclysm Item Names

With each expansion, I like to guess at the names of general items that will be implemented that are tailored to the theme of the expansion. For example, Netherweave Cloth is to Outland as Frostweave Cloth is to Northrend, or Fel Lotus is to Burning Crusade as Frost Lotus is to Wrath.

This is all for silly fun of course, because not all of the items take the same theme as the expansion's main element; there are always sub-themes. Some items are specific to new zones or bosses (Lichbloom, Borean Leather, Saronite), of which there will be a wide variety in Cataclysm. None of it can be predicted with any certainty.

On to the speculations!
  • Charred Meat (vs Chilled Meat)
  • Shattered Fire/Water/Earth/Shadow/Life/Air
  • Pure Fire/Water/Earth/Shadow/Life/Air
  • Blazing Sphere (vs Frozen Orb)
  • Blistering Leather
  • Swelterweave Cloth/Singeweave Cloth
  • Lavacite Ore
  • Tainted Iron Ore
  • Berylite Ore
  • Enduring Lotus (vs Frost Lotus)
  • Sandthorn (Uldum)
  • Twilight Blossom (Twilight Highlands)
  • Azureweed (Sunken City of Vashj'ir)
  • Wispbloom (Mount Hyjal)